Game Night
- 1 day ago
- 2 min read
Labyrinth Escape Rooms (Parramatta, Australia)

Time limit: 60
Age limit: None
Player limit: 2-6
Difficulty: Medium to Hard
Date visited: January 2026
Note: There are some discrepancies about whether this room is called Game Night or Games Night, as it appears as both on the Labyrinth website as well as other third-party sources. To me, Game Night sounds better, so that's what I've gone with,
Our second room at Labyrinth was Game Night, which we tackled after returning from a greasy hamburger lunch down the road (carb coma warning). The fact that it was a blistering hot day did not help. Game Night was a seemingly lighthearted, humorous game — albeit with twist. It was a welcome change from the typical heavy themes we see at escape rooms these days, and kind of surprising that there's not more of these. But was it any good?
Game Night was very solid and delivered a fun time, but it fell a little short of the standout experience I had hoped for.
At the beginning, our team was was split into two groups and placed in separate rooms. This time, Z and I were placed in an inner room, while E and J were allocated to the outer room connected to the entrance.
On the positive side, the theming was decent, especially in the latter half of the game when the atmosphere shifted from cute to sinister. I knew there wasn't going to be anything too crazy in a "suburban home" set, but the designers did a good job of replicating the general decor. The layout of the first couple of spaces was confusing though, either amalgamating rooms you might find in a house or missing certain things you might expect to find in such rooms.
There was a humorous and irreverent vibe all throughout the game. The use of photoshopped visuals and multimedia really added to the jokey atmosphere. I liked that there were choices you had to make that could change the outcome.
Where the room felt weaker was the puzzles. I feel like they missed a golden opportunity to tie the puzzles to the "game night" theme rather than simply the "story". As a result, we got fairly standard puzzles that were fine, just not as thematic or diegetic as they could have been.
Moreover, some of the puzzle connections were rather tenuous and required greater leaps than we would have liked. The kids spammed or guessed a couple of puzzles that were only partially figured out and would have taken us a lot longer to if we hadn't been so lucky. There was also one puzzle that we had figured out but could not get the mechanism to trigger properly. In the end, we had to ask the GM for guidance and it still took us several tries to get the sensor to activate.
Nonetheless, the vibe remained fun all the way to the end, and I thought the finale was a good one, finishing on a high note.
Escape time: 43 minutes out of 60
Theming | Atmosphere | Puzzles | Creativity | Fun |
B+ | B | B- | B+ | B |
Verdict: A solid, lighthearted room with a fun and funny vibe, even though it perhaps fell short of its full potential.
OVERALL RANK:
H | E | Z | J |
B | B+ | B | B |


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