
Scoring Methodology
Each physical escape room we visit is graded on the 5 criteria below.
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We then each give our final ranking for the room on a scale of A+ to F- (with the S ranking reserved for rooms that go beyond A+ and are truly the best of the best).
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01
Theming
02
Atmosphere
How was overall design of the room/environment? Did it align with and advance the main theme/storyline? This may include the look and quality of the room, the decor, the props, lighting, sound effects, etc.
How was the overall atmosphere of the room? Did it achieve the atmosphere intended by the theme (scary, intense, magical, historical etc)? Did you feel immersed? Did it come off as realistic or fake?
03
Creativity
How creative was the room in terms of its idea, use of space, and gameplay? How unique and memorable did you find the room/experience? Were there any creative moments or surprises that will stay in your memory?
04
Puzzles
How did you find the puzzles in the room? This may include the number of puzzles, the type of puzzles, and the variety of the puzzles. Were the puzzles clever, novel and fun? Or repetitive, boring and frustrating? Did the puzzles flow and fit the theme of the room?
05
Fun
Most importantly, how much fun did you have in the room? You may take into account all of the above factors, or none of them and just on gut feel.
NOTE: As usual, please take these rankings with a grain of salt. Remember, they are entirely subjective and based on our personal experiences and preferences. Some people prefer scary rooms, some hate them; some like jump scares, some prefer creepy environments; some focus on puzzles, others focus on atmosphere and immersion. We might have been in a particularly good/bad mood on the day, or we might have gotten a particularly good/bad GM on the day. And sometimes, all it takes is one broken lock, a technical glitch, or an incomplete room reset to ruin an experience. Expectations can also play a big part, and scores will likely be coloured by our previous experiences — the more amazing rooms we do, the harder it will be for future rooms to get a super high rank. But my hope is that, even if you don't agree with the rankings, you might find a particular player on this blog whose tastes align more with yours.