top of page
inject-blog-service_1726312608733.png

Scoring Methodology

Each physical escape room we visit is given a final score out of 10. This score is the average of each player's individual score, which is itself an average of the five assessment criteria set out below. These criteria are scored from 0 to 10, in 0.5 increments.

 

NOTE:

As usual, please take these scores with a grain of salt. Remember, they are entirely subjective and based on our personal experiences and preferences. Some people prefer scary rooms, some hate them; some like jump scares, some prefer creepy environments; some focus on puzzles, others focus on atmosphere and immersion. We might have been in a particularly good/bad mood on the day, or we might have gotten a particularly good/bad GM on the day. And sometimes, all it takes is one broken lock, a technical glitch, or an incomplete room reset to ruin an experience. Expectations can also play a big part, and scores will likely be coloured by our previous experiences — the more amazing rooms we do, the harder it will be for future rooms to get a super high score. But my hope is that, even if you don't agree with the scores, you might find a particular player on this blog whose tastes align more with yours.

01

Theming

How was overall design of the room/environment? Did it align with and advance the main theme/storyline? This may include the look and quality of the room, the decor, the props, lighting, sound effects, etc.

03

Creativity

How creative was the room in terms of its idea, use of space, and gameplay? How unique and memorable did you find the room/experience? Were there any creative moments or surprises that will stay in your memory?

02

Atmosphere

How was the overall atmosphere of the room? Did it achieve the atmosphere intended by the theme (scary, intense, magical, historical etc)? Did you feel immersed? Did it come off as realistic or fake?

04

Puzzles

How did you find the puzzles in the room? This may include the number of puzzles, the type of puzzles, and the variety of the puzzles. Were the puzzles clever, novel and fun? Or repetitive, boring and frustrating? Did the puzzles flow and fit the theme of the room?

05

Fun

Most importantly, how much fun did you have in the room? You may take into account all of the above factors, or none of them and just on gut feel.

Sample Scoring Chart

Screen Shot 2024-09-16 at 9.39.34 am.png
bottom of page