Last Resort
- Jul 21
- 3 min read
Escape Games Canada (North York, Toronto, Canada)

Time limit: 60 minutes
Age limit: Under 12 requires adult
Player limit: 3-8
Difficulty: 4/5
Date visited: July 2026
Our team of 3 exited The Haunting of Noriko and headed straight into Last Resort, another one of Escape Game Canada's better rated rooms. We had a chance to play their newest game, the train-themed The Heist of Black Bart, but were wary it might not be perfected yet since it's so new (in hindsight, we probably should have played it because the reviews are very strong!).
Last Resort is backed by a typical horror premise, where your team finds itself at an old motel after the car breaks down during a road trip. It's almost the same as Motel Betty, which we played at Omventure the night before, except this one is a Saw-style slasher as opposed to supernatural forces. Was it any good?
Overall, I would say Last Resort and Noriko were fairly close — both very solid games with different strengths and weaknesses. Noriko was more scary and atmospheric due to the theme, but Last Resort had the better puzzles and execution.
Last Resort's theming and set design did not stand out as much due to the nature of the story. We started this game off in the motel lobby, which had a few prop elements that aligned with the setting, but did not really look like one otherwise. And of course, many parts of the room were very dark, which I usually don't love, though the darkness and lighting were utilised well to deliver a particularly impressive creepy effect.
The theming did improve as we progressed, but the layout was a little odd, requiring us to go back and forth throughout the game, and sometimes we did not know exactly what we had to do next. The lighting was supposed to provide direction, but even then we struggled and even needed to ask for a clue at one point. I personally prefer rooms where you explore spaces in a more linear fashion, not just for the surprise and excitement of seeing a new space, but so as to prevent situations where you keep seeing and walking by things that are useless now but you know you'll have to come back to later.
On the other hand, apart from what I said above, the puzzles were generally pretty good, requiring not just logical deduction and observation but also spatial awareness and teamwork. There were a couple of puzzle concepts we hadn't seen before, and that's always cool. The vast majority of the puzzles were backed by tech of some sort, but it was more subtle and did not break immersion as much as it did in Noriko.
The final part of the game was both interesting and frustrating. There was a "hidden" puzzle of sorts that was extremely difficult and time consuming to solve, but if you managed to find it and solve it, you would be given additional information to help you with the very last puzzle. If you did not find or solve this hidden puzzle, you will still be able to beat the room, but you will have to guess and rely on luck. In our case, we didn't find the puzzle and made the wrong guess, meaning we technically "completed" the room but "failed" to escape. As a concept, I thought it was great, but I wished the hidden puzzle could have been less arduous to solve (and I'm saying this as someone who didn't even find it).
On the whole, even though we rated it the same as Noriko, we all ranked Last Resort slightly higher when comparing the rooms head to head. While it was perhaps weaker in terms of theming and atmosphere, the puzzles and gameplay were better, and that mattered more in this case.
Escape time: 44 minutes and 53 seconds
Theming | Atmosphere | Puzzles | Creativity | Fun |
B+ | B+ | B+ | B | B+ |
Verdict: A fun, interesting slasher thriller backed by solid tech and effects, as well as some intriguing puzzle ideas.
OVERALL RANK:
H | Z | J |
B+ | B+ | B+ |



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